Technology in the classroom
Technology in the classroom

The first comment the speaker made was that technology didn't improve learning or engagement. If fact, students are so lost on their devices that they miss the whole lesson and learning opputunities.
Digital distractions of gaming and social media are more interesting than any Maths lesson and are only fingertips away. When was the last time you saw a student came skipping into the classroom with a smile on their face?
Videos must be selective and short, Teachers can make their own using -Hover cams and screencast to make your own programs.Studies shows a teachers voice is more powerful than a strange voice on You Tube.Teachers at Olhmiston has their own You Tube channel and they shared it with all the teachers
Kahoots works well to keep student interest up,
Students like to scribble on white tables and do calculations. It is suggested to use one white table in every class where students can do their calculations on.This is also good for collaborative learning. Slow learners are more engage with tactile activities like sphreros and k-nex and doing practical investigation with a barbie doll on a elastic doing bungy jumping.
Work books complement digital learning. Students prepare to work on paper--it is more tactile than pressing buttons and improve work out abilities. Students must first draw a few graphs on paper before they do in on the spreadsheets and Desmos calculators. This create a better understanding and feeling for graphs.
Nayland maths and BBC Bitsize are good information sites.
Teachers use Facebook-NZ -Maths statistics -is a good example -to share ideas.At Olmiston they are using Google classroom instead of google sites. This is somethings to investigate in the future. A slideshow of the presentation is here. Quizlet and Padlet, blendspace and YAYmaths are good applications to use in teaching.
A great motto for technology is '' in school,for school"
The first comment the speaker made was that technology didn't improve learning or engagement. If fact, students are so lost on their devices that they miss the whole lesson and learning opputunities.
Digital distractions of gaming and social media are more interesting than any Maths lesson and are only fingertips away. When was the last time you saw a student came skipping into the classroom with a smile on their face?
Videos must be selective and short, Teachers can make their own using -Hover cams and screencast to make your own programs.Studies shows a teachers voice is more powerful than a strange voice on You Tube.Teachers at Olhmiston has their own You Tube channel and they shared it with all the teachers
Kahoots works well to keep student interest up,
Students like to scribble on white tables and do calculations. It is suggested to use one white table in every class where students can do their calculations on.This is also good for collaborative learning. Slow learners are more engage with tactile activities like sphreros and k-nex and doing practical investigation with a barbie doll on a elastic doing bungy jumping.
Work books complement digital learning. Students prepare to work on paper--it is more tactile than pressing buttons and improve work out abilities. Students must first draw a few graphs on paper before they do in on the spreadsheets and Desmos calculators. This create a better understanding and feeling for graphs.
Nayland maths and BBC Bitsize are good information sites.
Teachers use Facebook-NZ -Maths statistics -is a good example -to share ideas.At Olmiston they are using Google classroom instead of google sites. This is somethings to investigate in the future. A slideshow of the presentation is here. Quizlet and Padlet, blendspace and YAYmaths are good applications to use in teaching.
A great motto for technology is '' in school,for school"
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